Mid-Valley Nerf Club Logo

Mid-Valley Nerf Club

AKA MVNC

  • 1Members
  • 2020Founded

Weslaco, Texas

United States

  • 2020Founded
  • Overview
  • Members
  • Ruleset
  • About

    MVNC, or Mid-Valley Nerf Club, is a community centered Nerf Club that has meetings in the PSJA Area - Weslaco, Tx areas of the Rio Grande Valley in South Texas. The MVNC is dedicated it to flinging foam in a competitive and safe way to keep it fun for everyone.

    • Games
    • There Are No Upcoming Games hosted by this Club .
    • Past Events
    • MVNC: 🔫 Nerf War Number 16! 🔫 Outdoor
      1
      Weslaco, TX
      Jul 29, 2023
      • Jul 29, 2023
      • Weslaco, TX
    • Bots Admin 0 Games 0 Matches 0 Wins 0 Losses 0.0 % Win Rate
    1. Don't be a Jerk If you are getting into arguments, harassing other players, or having fun at someone else's expense, you are doing something wrong.

    2. Eye Protection Bring Protective Eyewear. Typically everyone is required to wear eye protection. Goggles or safety glasses which are rated for impact are strongly recommended.

    3. Calling a 'Hold' At any time during a round, anyone can call "Hold", which will temporarily stop that round. Players should repeat the call of Hold so that all other players hear, until the round stops completely. If a pedestrian is walking through the field, if a player is injured or if there is some other threat to personal safety, you are obligated to call hold. You can't call a hold to pause the game and sort out some issue that is not a matter of personal safety, but do not abuse it.

    4. Getting Tagged and Tagging Other Players Ricochets do not count. You do not have to take a hit from a dart that bounced off of a wall, the ground or another person before it hit you. If you are not sure if a hit is a ricochet, just take the hit. No blind firing. You must be able to see some part of your opponent while you are firing on them.

    5. Calling Hits Do not call a hit on another player while the dart is still in the air. Do not call a hit unless it appears that your target has ignored or failed to notice that they were tagged. If you constantly call hits while the dart is in the air or when the dart actually misses, you will be warned and possibly removed from the game.

    6. Arguing over hits Do not get into an argument over whether you were tagged. If someone insists that they tagged you, and you did not see whether the dart hit, just take the hit.

    7. Be Courteous and Honorable It’s just a game. If someone is repeatedly making bad calls or otherwise causing an issue, tell the event organizer after the round is over and they will deal with it. Arguing about a hit does not exclude you from being hit.

    8. Respect a Player’s Property Don't touch anyone's stuff without asking. Pick up all darts when you dart sweep, and put darts that are not yours in the community dart bin, so other people can retrieve their ammo. You can use whatever you pick up during a round, but when the round is over, you should give back any ammo that doesn't belong to you.

    9. Play for Fun! Don't run off into the woods and hide, or endlessly run away, and expect anyone to come looking for you if you are separated from your team or they have been eliminated. Play confidently, and participate in the round, or you will be ignored. Be prepared to play. When a round is starting, pay attention to your host and try to keep things moving. If your gear breaks, or you run out of ammo, don't expect anyone to wait on you. Don't shoot anyone who is not playing. Do not shoot anyone outside of a round.

    10. Blasters and Attire An orange Safety tip is required at all times. If your blaster resembles a firearm, paintball gun, or airsoft gun, you may be required to cover a large portion in orange duct tape. Blasters should look like a toy, to discourage bystanders from reporting you to law enforcement. Dress for fun, while tactical equipment is allowed for those who want to utilize it, have fun with it. Make sure others know you are there to have fun and not hurt people.

    11. Melee Weapons Melee weapons must be foam padded or made of foam entirely. A Melee can be used to tag a player to register a hit with a simple base tag to the body. This should be as much force as an open handed tag to the body. Intentionally hitting hard is Bannable. Accidents do happen so make sure you check on someone you think you might have tagged too hard. Tags with a Melee cannot be to the head just the body.

    12. Shields Shields can be held in hand or strapped to the arm. A shield can be used to block elite style nerf darts safely without registering a tag. A shield cannot block Mega Rounds as that will pierce the shield can count as a tag to the wielder. A hit from a Mega XL, Elite Missiles, or Grenades (Roll up Socks or 4 Inch Pool Noodle) will Shatter a shield for the rest of the match and will tag out the wielder.

    13. Hits to a Weapon A hit to a weapon, whether it is Melee or Blaster, that is held in hand is Counted as a Tag to the body. A Tag to a Blaster or Melee that is holstered does Count as a hit. Intentionally trying to use a Blaster as a shield is not allowed, Unless the blaster is designed with a shield in it’s design.

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